Aug 15, 2006, 08:15 PM // 20:15
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Team Hoax
Profession: N/
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NEWEST SKILL! "Protect The N00B!" Check it out!
Monk Skill: Protect The N00b!
Description: While you maintain this Enchantment, target ally cannot die. Anytime target ally would die, (50... 100)% of your maximum Health is transferred over to target ally. (Attrib: Protection Prayers)
VERY good strategy behind this:
Have one monk cast it on a warrior. Have another monk cast it on that monk even further back. If the warrior were to die, but then that monk died instead, that monk wouldn't die since the monk in the back would save it as well. In the end you have a domino effect where either your entire team could be saved like this, or your entire team could have a domino effect of health loss if the enemy team were to kill your team fast. This skill would also be very useful in anti-spike groups.
Another note to consider:
If you were to add another skill such as Vital Blessing or Endure Pain to this build, 100% maximum health sacrifice wouldn't kill you since Vital Blessing & Endure Pain adds to your maximum health.
Only thing I would change about it:
The name of course.
Last edited by navymrgoodbar; Aug 15, 2006 at 08:17 PM // 20:17..
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Aug 15, 2006, 08:24 PM // 20:24
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#2
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Mina Sucks [Blz]
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erm... 100% is 100% and if one person cast it and another person cast it on them only the last person would die... plus your jokin anyway right..
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Aug 15, 2006, 11:57 PM // 23:57
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#3
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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This skill contradicts itself, The target can't die, but just in case that target does die (even though it says he can't) something happens?
Over my dead body.../notsigned
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Aug 16, 2006, 12:49 AM // 00:49
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#4
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Terra, it's kind of like Divine Intervention. It prevents death, but when death would have occurred under normal circumstances, something happens.
Besides, this seems more like a joke thread than anything, if only because of the title.
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Aug 16, 2006, 02:29 AM // 02:29
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#5
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Shouldn't the numbers be the other way around? I'd rather have no attribute points in protection if when he is supposed to die I die instead at max protection O_O Transfering 100% health kinda makes you have...you know...0%...which makes you...dead.
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Aug 16, 2006, 02:34 AM // 02:34
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#6
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I prefer to torture noobs and so does ANet. Its why they made Unyielding Aura.
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Aug 16, 2006, 02:51 AM // 02:51
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#7
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Quote:
Originally Posted by NinjaKai
I prefer to torture noobs and so does ANet. Its why they made Unyielding Aura.
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I love that rez <3
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Oct 03, 2006, 01:16 AM // 01:16
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#8
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Ascalonian Squire
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What if the warrior cast it on the last monk in line....Infinite loop? That will probably crash everyone's computer and possibly ANet servers. Maybe it will even crash the Matrix.
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Oct 03, 2006, 02:07 AM // 02:07
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#9
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Pre-Searing Cadet
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Quote:
Originally Posted by ericlee88
What if the warrior cast it on the last monk in line....Infinite loop? That will probably crash everyone's computer and possibly ANet servers. Maybe it will even crash the Matrix.
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Quoted for hilarity..
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Oct 03, 2006, 03:06 AM // 03:06
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#10
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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There's another way to crash the matrix >_>
Have everyone think the following two statements.
The statement below is false.
The statement above is true.
Infinite loop = GG.
But this is off-topic. Let's make this legit and say, the skill might work if it was a sort of maintained Divine Intervention, with concrete figures instead of percentages. Doubt it would actually be implemented though.
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Oct 03, 2006, 03:18 AM // 03:18
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#11
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Wilds Pathfinder
Join Date: Mar 2006
Location: Meadow
Profession: Rt/
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lol but it's a joke skill so why bother
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Oct 03, 2006, 03:52 PM // 15:52
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#12
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Ascalonian Squire
Join Date: Oct 2006
Location: I.O.W, England.
Guild: Ligatio Diabolus (I'm leader)
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It wouldnt be an infinite loop if you just shattered the enchantment...
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Oct 03, 2006, 10:57 PM // 22:57
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#13
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Frost Gate Guardian
Join Date: May 2006
Guild: [KISS]
Profession: N/
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ss+ empathy ftw!!!
i don't get this thread but its still funny!
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Oct 04, 2006, 06:18 AM // 06:18
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#15
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Lion's Arch Merchant
Join Date: Aug 2006
Location: The Underworld
Guild: Leader of Grenth Gaming Inc [GG]
Profession: Mo/Me
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Funny skill but personally I woudn't ever want to sacrifice myself for a noob. Rather kill the noob myself and then no one gets hurt
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